Puggat

Power Grid

Notes

We are playing on the Benelux map and a designed combined deck. Power Grid + and Energy Crisis are both in play (2 yes, 1 no, 1 abstention), and the Promo cards are also in play (3 yes, 0 no, 1 abstention).  Please review the Energy Crisis variant rules on the website.  Note that there is the possibility of two Warehouses to be in play, one from Energy Crisis and one from the Promo cards.  They have a slightly different effect and are distinguished by the fact that the Energy Crisis Warehouse has a mininmum bid of 7 while the Promo Warehouse has a minimum bid of 10 and is immediately bid on when it is drawn.


Round 1

Bidding

KLOMP opens the bidding on power plant 04 at 4 Elektro.  Noordelijke Macht passes.  Power Central passes.  TRC passes.  KLOMP pays 4 Elektro.  Power plant 10 is added to the future market, pushing power plant 05 to the current market.
Noordelijke Macht opens the bidding on power plant 03 at 3 Elektro.  Power Central passes.  TRC passes.  Noordelijke Macht pays 3 Elektro.  Power plant 40 is added to the future market, pushing power plant 06 to the current market.
Power Central opens the bidding on power plant 06 at 6 Elektro.  TRC passes.  Power Central spends 6 Elektro.  The idea 6 Landfill Salvage was added to the current market.
TRC pays 2 Elektro for power plant 02.  Taxes are drawn, and immediately moved to the bottom of the deck, then power plant 46+ is added to the future market, pushing power plant 07 to the current market.

Fuel Purchases

TRC spends 5 Elektro for 4 oil.

KLOMP spends 4 Elektro for 2 oil.

Noordelijke Macht spends 6 Elektro for 2 coal.

Power Central spends 7 Elektro for 1 garbage.

City Connections

TRC spends 10 Elektro to connect to Brussels and 14 Elektro to connect to Antwerpen.  Power plant 01 is discarded and power plant 25 is added to the future market, pushing power plants 08 and 10 to the current market.

KLOMP spends 10 Elektro to connect to Amsterdam and 11 Elektro to connect to Zaanstad.

Noordelijke Macht spends 10 Electro to connect to Bruxelles and 15 Elektro to connect to Charleroi.

Power Central connects to Rotterdam for 10 Elektro and Utrecht for 15 Elektro.

Bureaucracy

Operate Power Plants

TRC spends 2 oil to power 1 city, gaining 22 Elektro.

KLOMP spends 1 oil to power 1 city, gaining 22 Elektro.

Noordelijke Macht spends 2 coal to power 1 city, gaining 22 Elektro.

Power Central spends 1 garbage to power 2 cities, gaining 33 Elektro.

Adjust Power Plant Market

Power plant 05 is removed from the market and power plant 35 is added to the future market.  Power plant 46+ is moved to the bottom of the deck, and power plant 57+ is added to the future market.  TRC gains the Industrial Espionage card.


Round 2

Bidding

Power Central opens the bidding on power plant 10 at 10 Elektro.  Noordelijke Macht bids 11.  KLOMP passes.  TRC passes.  Power Central passes.  Noordelijke Macht spends 11 Elektro.  Power plant 50+ is added to the future market, pushing power plant 25 to the current market.  Power Central bids 6 to develop the Landfill Salvage idea.  Noordelijke Macht passes.  KLOMP passes.  TRC bids 7.  Power Central bids 8.  TRC bids 9.  Power Central bids 10.  TRC passes.  Landfill Salvage is developed.  Power plant 29 is added to the current market.  Power Central opens up the bidding on power plant 07 at 7 Elekctro.  KLOMP passes.  TRC passes.  Power Central spends 7 Elektro.  Power plant 33 is added to the current market.
KLOMP opens the bidding on power plant 33 at 33 Elektro.  TRC bids 38.  KLOMP passes.  TRC spends 38 Elektro.  Industrial Espionage is passed to KLOMP.  The Flux Generator is added to the current market, power plant 08 is discarded, and power plant 60+ is added to the future market, pushing power plant 35 to the current market.  KLOMP spends 35 Elektro for power plant 35.  Power plant 44 is drawn, pushing power plant 40 into the current market.  Industrial Espionage is passed to Noordelijke Macht.

Fuel Purchases

TRC passes.

KLOMP spends 6 Elektro for 3 oil.

Noordelijke Macht spends 3 Elektro for 1 coal.

Power Central spends 7 Elektro for a garbage and 6 Elektro for 2 oil.

City Connections

TRC passes.

KLOMP passes.

Noordelijke Macht passes.

Power Central spends 13 Elektro to connect to Leiden.

Bureaucracy

Operate Power Plants

TRC powers 2 cities, gaining 33 Elektro.

KLOMP spends 1 oil to power 2 cities, gaining 33 Elektro.

Noordelijke Macht spends 1 coal to power 2 cities, gaining 33 Elektro.

Power Central spends 1 garbage 1 oil to power 3 cities, gaining 44 Elektro.

Adjust Power Plant Market

Power plant 25 is removed from the market and power plant 37 is added to the current market.  Power plant 60+ is moved to the bottom of the deck, and power plant 27 is added to the current market, pushing power plant 40 to the future market.  TRC gains the Industrial Espionage card.

Round 3

Bidding

Power Central opens the bidding on power plant 27 at 27 Elektro.  KLOMP passes.  TRC passes.  Noordelijke Macht passes.  Power plant 46 is added to the future market, pusing power plant 40 to the current market.
KLOMP passes.
TRC passes.
Noordelijke Macht spends 37 Eletro to buy power plant 37.  Power plant 54+ is added to the future market, pushing power plant 44 to the current market.  Industrial Espionage is passed to TRC.

Fuel Purchases

Noordelijke Macht passes.

TRC passes.

KLOMP spends 3 Elektro for 1 oil.

Power Central spends 3 Elektro for 1 oil.

City Connections

Noordelijke Macht connects to Leuven for 12 Elektro.

TRC connects to Breda for 15 Elektro and Gent for 15 Elektro.

KLOMP connects to Haarlem for 12 Elektro and Den Haag for 15 Elektro.

Power Central connects to Arnhem for 16 Elektro.

Bureaucracy

Operate Power Plants

TRC powers 4 cities, gaining 54 Elektro.

KLOMP spends 1 oil to power 4 cities, gaining 54 Elektro.

Noordelijke Macht powers 3 cities, gaining 44 Elektro.

Power Central spends 1 oil to power 4 cities, gaining 54 Elektro.

Adjust Power Plant Market

Power plant 29 is removed from the market and Theme Park 10 is drawn.  Power Central bids 10 Elektro.  KLOMP bids 14.  TRC bids 15.  Noordelijke Macht bids 16.  Power Central passes.  KLOMP passes.  TRC bids 17.  Noordelijke Macht bids 18.  TRC bids 19.  Noordelijke Macht bids 20.  TRC bids 21.  Noordelijke Macht passes.    Power plant 39 is added to the current market.  Power plant 57+ is moved to the bottom of the deck and power plant 23 is added to the current market, pushing power plant 44 to the future market.

Round 4

Bidding

TRC passes. 
KLOMP opens the bidding on power plant 39 at 39 Elektro.  Power Central passes.  Noordelijke Macht passes.  KLOMP spends 39 Elektro.  Power plant 42 (the breeder reactor) is added to the current market.
Power Central opens the bidding on power plant 40 at 40.  Noordelijke Macht passes.  Power Central spends 40 Elektro and discards power plant 07, trasnferring the oil to power plant 40.  Power plant 30 is added to the current market.
Noordilejke Macht spends 30 Elektro for power plant 30, discarding power plant 03.  10 Transformer is drawn triggering an immediate auction.  TRC opens the bidding at 10 Elektro.  KLOMP bids 11.  Power Central passes.  Noordelijke Macht bids 12.  TRC bids 13.  KLOMP bids 14.  Noordelijke Macht passes.  TRC bids 15.  KLOMP bids 16.  TRC bids 17.  KLOMP passes.  TRC spends 17 Elektro and applies to Transformer to power plant 33.  Power plant 34 is added to the current market.

Fuel Purchases

Noordelijke Macht passes.

Power Central passes.

KLOMP passes.

TRC passes.

City Connections

Noordelijke Macht connects to Mons for 14 Elektro.

Power Central connects to Nijmegen for 12 Elektro.

KLOMP connects to Apeidoorn for 17 Elektro.

TRC passes.

Bureaucracy

Operate Power Plants

TRC powers 5 cities, gaining 64 Elektro.

KLOMP spends 1 oil to power 5 cities (power plant 39 powered only 4), gaining 64 Elektro.

Power Central spends 1 oil to power 5 cities, gaining 64 Elektro.

Noordelijke Macht spends 5 Elektro to power 4 cities, gaining 54 Elektro.

Adjust Power Plant Market

Power plant 23 is removed from the market and Surplus is drawn.  One uranium is added to the market.  12 Coal Mine is added to the current market.  Power plant 54+ is moved to the bottom of the deck and power plant 20 is added to the current market, pushing power plant 42 to the future market.

Round 5

Bidding

Power Central passes.
KLOMP passes.
TRC opens the bidding on power plant 34 at 34 Elektro.  Noordelijke Macht passes.  TRC spends 34 Elektro.  Power plant 50 is added to the future market, pushing power plant 42 to the current market.  Industrial Espionage is passed to KLOMP.
Noordelijke Macht passes.

Fuel Purchases

Noordelijke Macht passes.





Players

Order

Player Name

Company Name

Color

Power Plants

Cities

Money

2
Dave Hooton
Kilowatt Lighting Or Megawatt Power (KLOMP)
Orange 04 Hybrid 1→1 (1o), 35 Oil 1→ 5 (1), 39 Eco X→ 5 5
66
4
Kevin Wilson
Noordelijke Macht
Green
010 Eco X→ 1, 37 Eco X→ 4, 30 Geo 5→ 4 4
57
1
Bill Scharf
Power Central
Pink 06 Garbage 1→2, 27 Eco X→ 3, 40 Oil 1→ 6
5
66
3
Andy York
Texas Railroad Commission (TRC)
Blue
02 Oil 2→1 (2), 33 Eco1 X→ 5, Theme Park, 34 Nuclear2 1→ 5 5
49

Player in italics is the Spy.  Player in bold has the Supply Contract.

1Power plant has Transformer attached.

2Power plant has not operated yet.  Powers one fewer city on first operation.

Developed Ideas

Landfill Salvage:  One more garbage is replenished each round, and 1 fewer oil is replenished each round.

Power Plant Market

Current Market

12 Coal Mine*

20 Oil 1→ 3

33 1/3 Flux Generator 3→ 6

42 Nuclear* 2→ 6

Future Market

44 Fusion X→ 6

46 Hydro 1→ 6

50 Fusion X→ 6

50+ Nuclear 2→ 8

Fuel

Price

1

2

3

4

5

6

7

8

10

12

14

16

Uranium




1
1
1
1
1
1
1
Garbage



2
3
3
3




Oil
2
3
3
3
3
3
3




Coal 2
3
3
3
3
3
3
3




Map