Smallworld
Round 1
Kevin spends 1VP to take the Diplomat Humans, gains 10 tokens, places 2 in Fa1, 3 in Sw1 (1 Lost Tribe token eliminated), 3 in H1 (1 Lost Tribe token eliminated), and 2 in Fa3. Gains 6VP, and designates Bill as the one who cannot attack him.
Christopher spends 3VP to take the Mounted Priestesses, gains 9 tokens, places 1 in H7, 2 in H5 (1 Lost Tribe token eliminated), 1 in Fa4, 2 in Fa5 (1 Lost Tribe token eliminated), 2 in Fo7, and 1 in M8 (reinforcement dr = 2, success). Gains 6VP.
Andy spends 2VP to take the Peace-Loving Pygmies, gainnig 10 tokens and 1VP, places 2 in Fa6, 3 in Fo5 (1 Lost Tribe token eliminated), 3 in M4, and 2 in H4. Gains 7VP.
Bill
spends 3VP to take the Barricade Barbarians, gaining 13 tokens, places
3 in M2, 3 in Fo3 (1 Lost Tribe token eliminated), 3 in M1, 2 in Sw2,
and 2 in Fo2. Gains 5VP.
Round 2
Kevin's Diplomat Humans maintain 1 token in all occupied areas, collecting the excess, place 3 in Fa2 (1 Lost Tribe token eliminated), 3 in Fo1 (1 Lost Tribe token eliminated), redeploy 1 token from Fo1 to H1 and 1 from Fa2 to Sw1, gain 9VP, and designates Christopher as the one who cannot attack him.
Christopher's Mounted Priestesses go into decline, creating a 6-stack ivory tower in Fo7 and gaining 6VP.
Andy's Peace-Loving Pygmies maintain 1 token in all occupied areas, collecting the excess, place 3 in M5, 2 in Fo5, and 1 in M3 (reinforcement dr = 0, fails), and redeploying so that there are 2 each in Fo4, H4, Fo5, and Fa6, and 1 each in M4 and M5, and gain 9VP.
Bill's
Barricade Barbarians maintain 1 token in all occupied areas, collecting
the excess, place 3 in Fa3 (1 Human token eliminated), and 5 in Fa2 (1
Human token eliminated, 1 returned) and gaining 7VP.
Round 3
Kevin's Diplomat Humans maintain take both tokens from Fo1 and leave 1 in each other area, places 5 in Fa2 (1 Barbarian token eliminated, 2 returned), gaining 6VP, and designates Andy as the one who cannot attack him.
Christopher selects the Pillaging Fauns, gaining 10 tokens and 4VP, places 3 in Fa1 (1 Human token eliminated), 3 in Sw1 (1 Human token eliminated), 3 in H1 (1 Human token eliminated), and 1 in Sw3 (reinforcement dr = 0, fails), gains 3 tokens and redeploys to 4 additional tokens to H1. Gains 12 tokens.
Andy's Peace-Loving Pygmies maintain 1 token in all occupied areas, collecting the excess, place 3 in M6 and 1 in H6 (reinforcement dr = 1, success), redeploys 1 token from M6 to each of Fo4 and H4, and collects 11VP.
Bill's Barricade Barbarians go into decline, gaining 6VP.
Round 4
Kevin's Diplomat Humans go into decline, gaining 1VP.
Christopher's Pillaging Fauns maintain 1 token in all occupied areas, collecting the excess, place 4 in Fo4 (1 Pygmy token lost, 1 returned, reinforcement die roll = 0), 4 in H4 (1 Pygmy token lost, 1 returned, reinforcement die roll = 1), and 2 in Fo5 (reinforcement die roll = 1, succeeds, 1 Pygmy token lost, reinforcement die roll = 0), gains 3 tokens in reinforcement, ending up with 1 token each in Fo4 and Fo5, 3 each in H1 and H4, and 4 each in Fa1 and Sw1, and gains 15VP. The Pygmies gain 3 tokens.
Andy's Peace-Loving Pygmies retain their on-board tokens, place 2 in Fa7, 3 in M7, and 1 in M8 (reinforcement die roll = 0, fails), moves 1 token from M7 to each of M4 and M5, 1 token from Fa7 to M6, and the remaining token in Fa6, gaining 10VP.
Bill
spends 3VP to take the Alchemist Pixies, gaining 15 tokens, places 8 in
Fo7 (6 Priestess tokesn eliminated), 3 in M8, 2 in Fa5, and 2 in Sw4,
gaining 12VP.
Round 5
Kevin spends 1VP to take the Hill Wizards, gaining 2VP and 9 tokens, place 2 in H7, 2 in H5, 3 in Fa5 (1 Pixie token eliminated), and 2 in Fo6 (reinforcement dr = 0, fails), redistributes so that there are 3 tokens in each area, and gains 7VP.
Christopher's Pillaging Fauns maintain 1 token in all occupied areas, collecting the excess, place 4 in M6 (1 Pygmy token lost, 1 returned, reinforcement die roll = 0), 3 in H6 (1 Pygmy token lost, reinforcement die roll = 0), Fa7 (1 Pygmy token lost, reinforcement die roll = 0), and 2 tokens in M7 (reinforcement die roll = 0, fails), gains 3 tokens, redistributes his tokens so that there are 2 in each area, gains 12VP. Pygmies gain 3 tokens.
Andy's Peace-Loving Pygmies go into decline, gaining 4VP.
Bill's
Alchemist Pixies place 4 tokens in M7 (1 Pygmy token eliminated), 4 in
Fa7 (1 Faun token eliminated, 1 returned), 2 in Fa4, and 1 in Sw6
(reinforcement die roll = 2, success, 1 Lost Tribe token eliminated),
and gains 15VP.
Round 6
Kevin's Hill Wizards collect 1 token from each area and place them in Fo6 (1 Lost Tribe token eliminated), and redeploy 1 token from Fo6 to H7, gaining 9VP.
Christopher's Pillaging Fauns maintain 1 token in all occupied ares, collecting the excess, place 3 in Fa7 (1 Pixie token eliminated), 3 in Fa2 (1 Barbarian token eliminated), and 3 in Fa3 (1 Human token eliminated), gain 1 token for redeployment, placing it in H6, and gain 12VP. The Pixies gain 1 token.
Andy selects the Historian Gypsies, gaining 7VP and 11 tokens, places 2 in Fo1, 3 in H2 (1 Lost Tribe token eliminated), 3 in Sw2 (1 Barbarian token eliminated), and 3 in Fo2 (1 Barbarian token eliminated), moves 1 token from Sw2 to Fo1, and gains 7VP.
Bill
collects the token from Fo7, places 5 in Fa7 (1 Faun token eliminated,
2 returned), and 4 in H5 (1 Faun token eliminated, 1 returned), and
gain 12VP.
Round 7
Kevin's Hill Wizards maintain 1 token in each area and place 3 tokens in Sw4 (1 Pixie token eliminated), 2 in Fo3 (reinforcement die roll = 1, success, 1 Barbarian token eliminated), and gain 11VP.
Christopher's Pillaging Fauns maintain 1 token in each area, place 3 tokens in H6 (1 Pixie token eliminated), 3 in Fa7 (1 Pixie token eliminated), and 1 in Fo6 (reinforcement die roll = 0, fails), gains 2 reinforcements, placing them in Fa2 and Fa3 and placing the last one in Fo2, and gains 13VP. The Pixies gain 2 tokens.
Andy's Historian Gypsies, collect all tokens except 1 from Fo1, leaving a VP token each in H2, Sw2, and Fo2, place 4 tokens in Fa2 (1 Faun token eliminated, 1 returned), 3 in H1 (1 Faun token eliminated), and 3 in Sw1 (1 Faun token eliminated), redeploys 1 token from Fa2 to Fo1, and gains 10VP.
Bill's Alchemist Pixies go into decline, gaining 4VP, and the Barbarians are removed. The Historian Gypsies gain 1VP.
Round 8
Kevin's Hill Wizards go into decline, gaining 6VP. The Historian Gypsies gain 1VP.
Christopher's
Pillaging Fauns maintain 1 token in each area, place 5 tokens in H1 (1
Gypsy token eliminated, 2 returned), and 2 in Fa2 (reinforcement die
roll = 1, fails), adds 3 more tokens to H1, and gains 10VP. The
Gypsies gain 1 token.
Players
Name |
VPs |
Current Race |
Tokens |
Race in Decline | Remaining Tokens |
Kevin Wilson |
59 |
Wizards |
6 |
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Christopher Hunt | 92 |
Pillaging Fauns |
16 |
||
Andy York |
66 |
Historian Gypsies |
11 |
Pygmies |
3 |
Bill Scharf | 60 |
Pixies |
4 |
Kevin Wilson
Christopher
Hunt
Andy York
Bill Scharf
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