Rottle

7 Wonders -- Wonder Pack, Leaders, Cities, Armada, Great Projects


Notes

Your Armada board will be to the right (or below, depending on your screen resolution) of your regular player board, and any islands you have will be to the right of or below the Armada board.  When you play a card or build a stage of your wonder, if you have the available resources, I will automatically have you advance in the appropriate shipping track.  If you can get the resource from one of your neighbors, you will have to specify that in your orders.  Just for clarity sake, I will be referring to the four shipping lanes as follows:  Red:  Military, Yellow: Commercial; Blue: Civic; Green: Exploration.

Age I

Leader Recruitment

Ephesus spends 1 gold to recruit Vitruvius.
Babylon spends 4 gold to recruit Bilkis.
Manneken Pis spends 1 gold to recruit Maecenas.
Alexandria spends 3 gold to recruit Phidias.
The Great Wall spends 3 gold to recruit Caligula.
Helicarnassus spends 2 gold to recruit Xenophon.

Round 1

Ephesus spends 2 gpld to play a Timber Yard.
Babylon spends 1 gold with Bilkis for cloth, 1 cloth for an Apothecary, and 1 gold to support the Cranes project.
Manneken Pis spends 1 gold to play a Tree Farm.
Alexandria plays a Tavern, gaining 5 gold.
The Great Wall spends 1 gold to play a Forest Cave.
Helicarnassus plays a West Trading Post, gaining 2 gold.

Round 2

Ephesus spends a papyrus for a Scriptorum, 1 gold to support the Cranes project, and 1 wood to advance on the Exploration track.
Babylon plays a Pirate Cache, gaining 3 gold.  The Great Wall loses 1 gold.
Manneken Pis spends 1 gold for a Clay Pit.
Alexandria plays an Ore Vein.
The Great Wall plays a Marketplace and spends 1 ore to advance on the Commerce track.
Helicarnassus spends 1 gold for a Mine.

Round 3

Ephesus plays a Glassworks.
Babylon plays a Clay Pool.
Manneken Pis pays 2 gold to Alexandria for glass, spends glass for a Workshop, and spends 1 gold to support the Cranes project.
Alexandria plays a Lumber Yard.
The Great Wall plays a Press.
Helicarnassus plays a Loom.

Round 4

Ephesus plays a Lumber Yard.
Babylon pays 1 gold to Bilkis for wood, spends brick for an Explorer's Office, 1 wood to advance on the Exploration track, and 1 gold to support the Cranes project.
Manneken Pis plays a Press.
Alexandria plays an Altar and spends 1 ore to advance on the Civics track.
The Great Wall spends cloth for an Apothecary and 1 gold to support the Cranes project.
Helicarnassus pays 2 gold to The Great Wall for papyrus, spends papyrus for a Scriptorum, 1 stone to advance on the Exploration track, and 1 gold to support the Cranes project.

Round 5

Ephesus plays an Altar.
Babylon spends brick for a Residence.
Manneken Pis plays a Gambling Den, gaining 6 gold.  Babylon and Alexandria each gain 1 gold.
Alexandria spends 1 gold for an Excavation.
The Great Wall pays 2 gold to Helicarnassus for stone, spends wood and papyrus to build the first stage of its wonder, gaining 8 gold, then spend stone to advance on the Military track.  Alexandria and Helicarnassus each gain 2 gold.
Helicarnassus plays a Tavern, gaining 7 gold.

Round 6

Ephesus plays an Ore Vein.
Babylon discards a card for 3 gold.
Manneken Pis spends 1 brick for a Guard Tower and 1 brick to advance on the Military track.
Alexandria plays a Clay Pool.
The Great Wall plays a Secret Warehouse.
Helicarnassus pays 1 gold to Ephesus for wood, spends 1 ore for a Barracks, and 1 wood to advance on the Military track.

Round 7

Ephesus pays 2 gold to Babylon for brick, plays a Theater, and spends 1 brick to advance on the Civics track.
Babylon pays 1 gold to Bilkis for cloth, spends 1 cloth and 1 brick to build the first stage of its wonder, spends 2 gold to advance on the Exploration track, and gains Foggy Island.
Manneken Pis plays a Loom
Alexandria spends 1 stone for a Steersman 's Academy, gaining Virgin Island, and spends a brick to advance on the Exploration track.
The Great Wall plays a Theater and spends 1 wood to advance on the Civics track.
Helicarnassus plays a Construction Yard, advancing on the Exploration track and gaining Lost Island, and spending 1 ore to advance on the Civics track.

Round 8

Ephesus pays 2 gold to Helicarnassus for stone and spends 2 stone to build the first stage of its wonder, gaining 4 gold.
Babylon discards a card for 3 gold.
Manneken Pis plays a Stone Pit.
Alexandria pays to gold to Manneken Pis for cloth, spends 2 brick to build the first stage of its wonder, and spends 1 cloth to advance on the Commerce track.
The Great Wall pays 2 gold to Alexandria for stone, then spends a stone for Baths and cloth to advance on the Civics track.
Helicarnassus spends 1 gold for a Clandestine Dock West.

Great Project

Cranes is fully supported.  Babylon gains 2 awards, and Ephesus, Mannekenn Pis, The Great Wall, and Helicarnassus each gain 1.

Conflict

Land Conflict

Babylon does not participate in land conflict.

Ephesus has 0 shield versus 1 for Helicarnassus and 1 for Manneken Pis, losing both conflicts.

Manneken Pis has 1 shield, versus 0 for Ephesus and 0 for Alexandria, winning both conflicts.

Alexandria has 0 shields, versus 1 for Manneken Pis and 0 for The Great Wall, losing to Manneken Pis and tying The Great Wall.

The Great Wall has 0 shields, versus 0 for Alexandria and 1 for Helicarnassus, tying Alexandria and losing to Helicarnassus.

Helicarnassus has 1 shield, versus 0 for The Great Wall and 0 for Ephesus winning both conflicts.

Naval Conflict

Manneken Pis, The Great Wall, and Helicarnassus each have 1 naval shield, gaining a 1-point victory marker.

Ephesus, Babylon, and Alexandria each have 0 naval shields, gaining a -1 point loss marker.

Age II

Leader Recruitment

Ephesus spends 4 gold to recruit Amytis.
Babylon spends 2 gold to recruit Semiramis.
Manneken Pis spends 0 gold to recruit Cleopatra.
Alexandria spends 3 gold to recruit Solomon, playing a Marketplace out of the discards.
The Great Wall spends 2 gold to recruit Diocletian.
Helicarnassus spends 2 gold to recruit Zenobia.

Round 1

Ephesus pays 2 wood for a Caravansery.
Babylon pays 1 gold to Bilkis for stone, plays a Dispensary, which is free because of the Apothecary, and spends brick and stone to advance on the Exploration track.
Manneken Pis pays 2 gold to Babylon for brick, 2 gold to Alexandria for glass, spends 1 brick, 1 ore, and 1 wood for Stables, 2 gold and 1 glass to support the War Mirror project, and 1 cloth to advance on the Military track.
Alexandria plays a Vineyard, gaining 8 gold, and spends 1 wood to advance on the Commerce track.
The Great Wall pays 1 gold to Alexandria for glass, then plays a Caravansery, which is free because of the Marketplace, and spends glass to advance on the Commerce track, gaining 2 gold.  Ephesus gains 1 debt.  Manneken Pis and Helicarnassus each lose 1 gold.
Helicarnassus spends its award token to play a Caravansery for free, gaining 2 gold.

Round 2

Ephesus pays 2 wood to build the second stage of its wonder, gaining 4 gold, then spends 2 gold to advance on the Exploration track, gaining Topaz island and advancing on the Civics track.
Babylon pays 1 gold to Bilkis for stone, 2 gold to Ephesus for stone, and 2 gold to Manneken Pis for cloth, then spends 2 stone and 1 cloth for a Library.
Manneken Pis plays Archrery, which is free because of the Workshop, and spends 1 wood and 1 ore to advance on the Military track.
Alexandria spends 2 ore and 1 wood for a Training Ground, 2 gold and a glass to support the War Mirror project, and 1 stone to advance on the Military track.
The Great Wall plays the Architect Cabinet, gaining 2 gold.
Helicarnassus spends an ore and a cloth to play the Black Market.

Round 3

Ephesus plays a Temple, which is free because of the Altar, gaining 2 gold, and spends 1 brick and 1 stone to advance on the Civics track.
Babylon discards a card for 3 gold.
Manneken Pis plays a Laboratory, which is free because of the Workshop, and spends 1 stone to advance on the Exploration track.
Alexandria plays a Loom.
The Great Wall plays a Consulate, gaining 2 gold.
Helicarnassus pays 2 gold to Ephesus for wood and papyrus, spends brick, wood, and ore for Stables, papyrus to advance on the Military track, and 2 gold and glass to support War Mirrors.

Round 4

Ephesus pays 2 gold to Helicarnassus for ore, spends 2 ore and 1 glass for a Dispensary, and 1 wood and 1 ore to advance on the Exploration track.
Babylon plays a Glassworks.
Manneken Pis pays 2 gold to Alexandria for glass, spends stone, ore, and glass to play the Society of Navigators, and spends 2 gold to advance on the Exploration track, gaining Amber island and advancing on the Commerce track.
Alexandria spends wood and brick for the Map Room, gaining  Forgotten Harbor, then spends 2 gold to advance on the Exploration track, gaining Inhabited Island.
The Great Wall spends brick and papyrus for a Fortified Port and papyrus to advance on the Military track.
Helicarnassus pays 0 gold to Ephesus for wood, spends wood, brick, and glass for a Temple, and cloth to advance on the Civics track.

Round 5

Ephesus plays a Courthouse, which is free because of the Scriptorum, gains 2 gold, and spends brick and glass to advance on the Civics track.
Babylon pays 1 gold to Bilkis for wood, 2 gold to Ephesus for wood, and spends 2 wood and 1 glass to build the second stage of its wonder.
Manneken Pis pays 2 gold to Alexandria for glass, plays a Bazaar, gaining 8 gold, and spends glass to advance on the Commerce track, gaining 2 gold.  Ephesus and Helicarnassus each lose 1 gold.
Alexandria spends 1 gold for a Quarry.
The Great Wall plays an Aqueduct, which is free because of the Baths, then spends ore and brick to advance on the Civics track.
Helicarnassus pays 1 gold to Ephesus for glass, spends brick, glass, and cloth for a Quay, and spends ore and glass to advance on the Military track.

Round 6

Ephesus plays a Statue, which is free because of the Theater, gains 2 gold, and spends ore and wood to advance on the Civics track.
Babylon discards a card for 3 gold.
Manneken Pis plays a Vineyard, gaining 9 gold, then spends brick and stone to advance on the Commerce track, gaining 3 gold.
Alexandria pays 2 gold to The Great Wall for wood, spends 2 wood to build the second stage of its wonder, and 1 wood and 1 brick to advance on the Civics track.
The Great Wall plays a Sepulcher, gaining 2 gold.  Manneken Pis and Helicarnassus each lose 2 gold. 
Helicarnassus plays a Library, which is free because of the Scriptorum, then spends brick and stone to advance on the Exploration track.

Round 7

Ephesus pays 2 gold to Helicarnassus for stone, spends 3 stone for Walls, 1 ore to advance on the Military track, and 2 gold and 1 glass to support War Mirrors.
Babylon discards a card for 3 gold.
Manneken Pis pays 2 gold to Alexandria for wood, spends 2 brick to build the first stage of its wonder, and 1 wood to advance on the Civics track.
Alexandria spends 3 stone to build the third stage of its wonder and wood and papyrus to advance on the Civics track.
The Great Wall pays 2 gold to Helicarnassus for stone, 3 gold to Alexandria for brick and glass, spends 2 brick and 1 cloth for a Courthouse, and 1 stone and 1 glass to advance on the Civics track.
Helicarnassus spends 2 ore to build the first stage of its wonder, playing the Pigeon Loft from the discard pile and advancing on the Exploration track, gaining Frothy Harbor and advancing on the Civics and Exploration tracks.

Round 8

Ephesus pays 2 gold to Helicarnassus for cloth, spends cloth, papyrus, and glass to build the final stage of its wonder, gaining 4 gold, and spends 3 gold to advance on the Exploration track, gaining Statues Harbor.
Babylon discards a card for 3 gold and spends 1 gold for a Brickyard.
Manneken Pis spends 1 gold for a Quarry.
Alexandria spends 4 gold and 1 papyrus for Mercenaries.
The Great Wall plays a Tabularium, gaining 2 gold.
Helicarnassus pays 0 gold to Ephesus for brick and spends 3 brick to build the second stage of its wonder, playing a Guard Tower from the discards and advancing on the Exploration track, gaining Sovereign Archipelago.

Great Project

War Mirros is not fully supported.  Babylon has no blue cards in play so gains a -2VP marker.  The Great Wall discards the Theater.

Conflict

Land Conflict

The Great Wall does not participate in land conflict.

Ephesus has 2 shields versus 6 for Helicarnassus and 0 for Babylon, losing to Helicarnassus and winning against Babylon.

Babylon has 0 shields versus 2 for Ephesus and 5 for Manneken Pis, losing both conflicts.

Manneken Pis has 5 shields, versus 0 for Babylon and 5 for Alexandria, winning against Babylon and tying Alexandria.

Alexandria has 5 shields, versus 5 for Manneken Pis and 6 for Helicarnassus, tying Manneken Pis and losing to Helicarnassus.

Helicarnassus has 6 shields, versus 5 for Alexandria and 2 for Ephesus winning both conflicts.

Incursion

Helicarnassus vs. Babylon.  Helicarnassus has 6 sheilds versus 0 for Babylon.  Helicarnassus wins.

Naval Conflict

The Great Wall and Helicarnassus each have 4 naval shields, gaining a 3-point victory marker.

Manneken Pis has 3 naval shields, gaining nothing.

Ephesus and Alexandria each have 1 naval shield, gaining nothing.

Babylon has 0 naval shields, gaining a -2 point loss marker.


Age III

Leader Recruitment

Ephesus spends 4 gold to recruit Nebucadnezzar.
Babylon spends 5 gold to recruit Caesar.
Manneken Pis spends 0 gold to recruit Euclid.
Alexandria spends 3 gold to recruit Hiram.
The Great Wall spends 2 gold to recruit Hammurabi.
Helicarnassus spends 4 gold to recruit Hypatia.

Round 1

Ephesus pays 2 gold to Helicarnassus for cloth, plays Gardens, which is free because of the Statue, gains 2 gold, and spends cloth and glass to advance on the Civics track.
Babylon spends an award token to play the Captain's Circle for free and spends 3 gold to advance on the Exploration track, gaining Windy Harbor.
Manneken Pis spends wood, papyrus, and cloth for a Study, spends brick and wood to advance on the Exploration track, and 4 gold to support the Archives project.
Alexandria spends 2 brick, 1 ore, 1 papyrus, 1 cloth, and 1 glass for a Pantheon, and stone and ore to advance on the Civics track.
The Great Wall plays a Capitol, gaining 2 gold.
Helicarnassus plays a University, which is free because of the Library.

Round 2

Ephesus plays a Pantheon, which is free because of the Temple, and gains 2 gold.
Babylon spends an award token to play an Observatory.
Manneken Pis pays 2 gold to Alexandria for ore, spends 3 ore and 1 papyrus for Naval Archives, gaining Sheltered Archipelago, and spends 3 gold to advance on the Exploration track, gaining Iron Harbor.
Alexandria spends 2 stone, 1 ore, and 1 glass for a Townhall and spends 1 papyrus and 1 cloth to advance on the Civics track.
The Great Wall spends  stone and papyrus for a Secret Society, gaining 9 gold.
Helicarnassus pays 2 gold to The Great Wall for papyrus, 1 gold to Ephesus for glass, spends papyrus, cloth, and glass to build the final stage of its, wonder, playing a Forum from the discards and advancing on the Civics track.

Round 3

Ephesus pays 2 gold to Helicarnassus for cloth, spends wood, cloth, and papyrus for a Study, and stone and brick to advance on the Exploration track.
Babylon discards a card for 3 gold.
Manneken Pis spends ore, stone, wood, and cloth for a Captaincy, advances on the Military track, and spends papyrus to advance on the Civics track.
Alexandria pays 2 gold to The Great Wall for wood and spends 3 wood, 1 glass, and 1 papyrus for a Shipowners' Guild.
The Great Wall pays 3 gold to Alexandira for glass and brick, spends 2 wood, 1 papyrus, and 1 glass for an Observatory, 1 brick to advance on the Exploration track, and 4 gold to support the Archives project.
Helicarnassus plays a Lighthouse, which is free because of the Caravansery, gaining 7 gold, and spends 1 brick to advance on the Commerce track.

Round 4

Ephesus plays an Arena, which is free because of the Dispensary, gaining 11 gold, and spends 1 stone to advance on the Commerce track.
Babylon plays a Lodge, which is free because of the Dispensary, and spends 4 gold to support the Archives project.
Manneken Pis spends its award token to play the Palace for free, then spends ore and stone to advance on the Civics track.
Alexandria spends 2 ore and 2 stone for a Craftsmen's Guild.
The Great Wall spends stone, papyrus, and cloth for an Embassy, gaining 2 gold.
Helicarnassus pays 0 gold to Ephesus for wood and spends 3 wood, 1 stone, and 1 cloth for a Magistrates' Guild.

Round 5

Ephesus pays 2 gold to Babylon for brick, spends 2 stone, 1 brick, 1 wood, and 1 papyrus for a Naval Ministry and advances on the Exploration track, gaining Rainbow Archipelago.
Babylon discards a card for gold.
Manneken Pis pays 2 gold to Alexandria for glass, and spends 3 gold, 2 ore, and 1 glass for a Torture Chamber.
Alexandria spends stone, brick, ore, and wood for a Gamers' Guild.
The Great Wall pays 5 gold to Alexandria for 2 stone and 1 glass, spends 2 stone, 1 ore, and 1 glass for a Townhall, and 1 stone and 1 wood to advance on the Civics track.
Helicarnassus pays 1 gold to Ephesus for wood and stone, spends 2 wood, 1 ore, and 1 cloth for an Arsenal, and 1 wood and 1 stone to advance on the Military track.

Round 6

Ephesus spends its award token to play the Counterfeiters' Guild.  Each other player loses 3 gold.
Babylon pays 1 gold to Bilkis for papyrus, then spends 3 brick and 1 papyrus to build the third stage of its wonder.
Manneken Pis spends wood, ore, and cloth for a Haven, gaining 4 gold, then spends brick and papyrus to advance on the Commerce track, gaining 4 gold.  Ephesus, Alexandria, The Great Wall, and Helicarnassus each lose 1 gold.
Alexandria spends 2 wood, 1 stone, and 1 ore for a Senate.
The Great Wall pays 2 gold to Alexandria for 1 stone, builds the second stage of its wonder, and spends brick and stone to advance on the Military track.
Helicarnassus pays 0 gold to Ephesus for ore, spends 2 ore, 1 stone, and 1 brick for a Customs Office, and 1 glass to advance on the Commerce track.

Round 7

Ephesus spends brick, wood, papyrus, and glass for a Builders' Union.  Babylon, Alexandria, The Great Wall, and Helicarnassus each lose 3 gold, and Manneken Pis loses 1 gold.
Babylon discards a card for 3 gold.
Manneken Pis pays 2 gold to Babylon for brick, spends 2 brick and 1 papyrus for a Chamber of Commerce, gaining 4 gold, and wood and ore to advance on the Commerce track, gaining 5 gold.
Alexandria spends 2 wood, 1 stone, and 1 papyrus for the Guild of Shadows.
The Great Wall builds the thirds stage of its wonder and 1 brick and 1 cloth to advance on the Military track.  Each other player loses 2 gold.
Helicarnassus spends wood and glass for a Pirate Brotherhood, gaining 2 gold, and wood and stone to advance on the Commerce track, gaining 3 gold.  Manneken Pis loses 3 gold, and Ephesus, Alexandria, and The Great Wall each lose 1 gold.

Round 8

Ephesus pays 2 gold to Helicarnassus for brick, 2 gold to Babylon for cloth, spends 2 brick and 1 papyrus for a Chamber of Commerce, gaining 2 gold, and 1 cloth to advance on the Commerce track, gaining 2 gold.
Babylon discards a card for 3 gold and spends 3 brick and 1 glass for a Spies' Guild.
Manneken Pis pays 2 gold to Alexandria for glass, 4 gold to Babylon for wood and brick, spends 2 wood and 1 glass to build the second stage of its wonder, spends ore and cloth to advance on the Civics track, spends 3 stone to build the thirds stage of its wonder, and spends stone and brick to advance on the Civics track.
Alexandria spends brick and glass for a Lighthouse, gaining 4 gold, and papyrus to advance on the Commerce track, gaining 2 gold.
The Great Wall spends an award token to play the Lodge, then spends 2 gold to advance on the Exploration track, gaining Windblown Island.
Helicarnassus pays 1 gold to Ephesus for stone and ore, spends 2 stone, 1 ore, and 1 glass for a Town Hall, and 1 stone and 1 brick to advance on the Commerce track.

Great Project

Archives is not fully supported.  Ephesus and Alexandria each discard an Altar.  Helicarnassus discards a Construction Yard.

Conflict

Land Conflict

The Great Wall does not participate in land conflict.

Ephesus has 2 shields versus 9 for Helicarnassus and 5 for Babylon, losing both conflicts.

Babylon has 5 shields versus 2 for Ephesus and 7 for Manneken Pis, losing to Manneken Pis and winning against Ephesus.

Manneken Pis has 7 shields, versus 5 for Babylon and 5 for Alexandria, winning both conflicts.

Alexandria has 5 shields, versus 7 for Manneken Pis and 9 for Helicarnassus, losing both conflicts.

Helicarnassus has 9 shields, versus 5 for Alexandria and 2 for Ephesus winning both conflicts.

Naval Conflict

Alexandria opts out of naval conflict.

The Great Wall has 7 naval shields, gaining a 7 point victory marker.

Helicarnassus has 5 naval shields, gaining a 5 point victory marker.

Manneken Pis has 4 naval shields, a 3 point victory marker.

Ephesus and Babylon each have 2 naval shields, gaining a -3 point loss marker.

Victory Points

Guild Points

Ephesus gains 5 points from the Counterfieters' Guild.

Babylon gains 4 points from the Spies' Guild.

Alexandria gains 10 points from the Shipowners' Guild, 6 points from the Craftsmen's Guild, 8 points from the Gamers' Guild, and 10 points from the Guild of Shadows.

Helicarnassus gains 10 from the Magistrates' Guild.

Overall Points


Ephesus

Babylon
Manneken Pis

Alexandria

The Great Wall

Helicarnassus

Conflicts

-6
-5
19
-5
10
25

Cash

2
3
1
8
0
4

Wonder

10
3
7
7
0
3

Civics

30
0
12
19
18
9

Commercial

5
0
8
4
0
15

Science

10
45
26
0
5
16

Guilds

5
4
0
34
0
10
Boats
10
0
8
10
8
8
Islands
12
0
6
3
0
7

Cities

4
1
0
0
33
0

Leaders

7
0
5
13
0
6
Babel
0
-2
0
0
0
0

Total

89
49
92
93
74
103

Congratulations to Kevin Wilson on his victory!

End of Game Statements

Chris Geggus (The Great Wall):  Think I can see now why the Great Wall is not over-popular. Thought I was a bit nearer, but didn't see any obvious route to big points this time around and never seeing the Guild for black cards was also annoying. Plus one of the expansions was new to me, so still need to understand them all better, but good to see we didn't have a Science runaway this time around. Well played Kevin at long last. And thanks to Chris H. who seems to know all the games better than me (thank goodness).

Christopher Hunt (Babylon):  Thanks to Chris for runing the game. He does know the rulls beter then us.   Congratualtions to Kevin on his win.   Went the science route with 90% of my points in science.  Short of manoey always needing to sell cards.

Kevin Wilson (Helicarnassus):  I really thought someone must be trying to run away with Science as I simply wasn’t seeing any. At least those I did see were all the same icon so 4^2 helped.  But with 6 players, I guess they just got spread around other than Babylon.

Several times, especially Age III I didn’t have a choice but go red. It was the only cards of any value or that I didn’t already have. Paid off (this time).  I also backed into a card that made all the yellow I had mean more. But it was all those blue Ephesos had that seemed to be the most dangerous.

I think I’ve played Halikarnossos before and the play-for-free from the draw pile wasn’t as helpful as it turned out this time.

Finally a win! Still, not so much because of any key strategy but how the cards fell (yellow and red). While I thought Science to start, I just wasn’t seeing too many. So I flipped to cash and didn’t get piles of that either. Finally, military worked. But at least the floundering around, looking for a path, diversified enough to get VP from a lot of places.

Thanks to Chris, as always, for running the game. Kudos to the rest for a fun one.

Dave Hooton (Manneken Pis):  Congratulations to Kevin on his win. It's too bad that the Manneken Pis wonder use wasn't right/left/right instead of left/right/left. In this case, it would have been much more powerful.

Thanks, Chris, for running it.

Keith Marple (Ephesus):  Fun game, and an excellent win by Kevin.  It does seem like a diversity of point sources is a good path to victory in this game.

I started slow and cash-strapped, and only started rolling with blue points and money by the second half of Age 2, but by then I was already digging out of a hole.

Thanks to Chris H. for running a fun, smooth game, and to all for playing.

The Players

Player

Wonder

Money

Keith Marple
Ephesus B
11
Christopher Hunt Babylon B
3
Dave Hooton Manneken Pis A
10
Bill Scharf Alexandria B
24
Chris Geggus The Great Wall B
4
Kevin Wilson Helicarnassus B
12

Clockwise (west) passing will go down this list, while counterlockwise (east) passing will go up.

Archives

EphesusEphesus Armada

BabylonBabylon Armada

Manneken PisManneken Pis Armada

AlexandriaAlexandria Armada

The Great WallThe Great Wall Armada

HelicarnassusHelicarnassusArmada



East Passing

West Passing

West Passing

East Passing