Puggle

Terraforming Mars:  Ares Expedition, Discovery Expansion


Initial Card Selection

Kevin replaces 5 cards and selects Hyperion Systems, gaining 30MC and upgrading its Phase III card.
Christopher replaces 4 cards and selects UNMI, gaining 35MC.
Keith replaces 4 cards and selects DevTechs, gaining 40MC and revealing Redtrafted Contracts, Imported GHG, Physics Complex, Greenhouses, and Aquifer Pumping, keeping Imported GHG and discarding the rest.
Bill replaces 3 cards and selects Sultira, gaining 38MC and 2 heat and upgrading the Phase I card.

Round 1

Phase Selection

Hyperion Systems selects Research.
UNMI selects Construction.
DevTech selects Development.
Sultira selects Development.

Development

Hyperion Systems passes.
UNMI spends 9MC for Micro-Mills, gaining 1 heat production and 1 steel capability.
DevTech spends 14MC for a Processing Plant, gaining 2 steel capability and revealing Power Grid and adding it to its hand.
Sultira spends 6MC for a Strip Mine, reducing its TR to 4 and gaining 2 steel capability and 1 titanium capability.

Construction

Hyperion Systems spends 14MC for a Circuit Board Factory.
UNMI spends 12MC for Developed Infrastructure.
DevTech passes.
Sultira spends 4MC for a Lagrange Observatory, gaining a card.

Research

Hyperion Systems draws 5 cards and keeps 2.
UNMI draws 2 cards and keeps 1.
DevTech draws 2 cards and keeps 1.
Sultira draws 2 cards and keeps 1.


Round 2

Phase Selection

Hyperion Systems selects Production.
UNMI selects Action.
DevTech selects Research.
Sultira selects Research.

Action

Hyperion Systems gains 1MC with its corporate action and draws a card with the Circuit Board Factory.
UNMI spends 10MC with Developed Infrastructure to increase the temperature 1 step and its TR to 6.
DevTech passes.
Sultira passes.

Production

Hyperion Systems gains 9MC.
UNMI gains 6MC.
DevTech gains 5MC.
Sultira gains 4MC.

Research

Hyperion Systems draws 2 cards and keeps 1, then discards a card for 3MC.
UNMI draws 2 cards and keeps 1.
DevTech draws 5 cards and keeps 2, then discards 2 cards for 6MC.
Sultira draws 5 cards and keeps 2.


Round 3

Phase Selection

Hyperion Systems selects Construction.
UNMI selects Production.
DevTech selects Development.
Sultira selects Development.

Development

Hyperion Systems spends 17MC for Blueprints, gaining 1 card production and 2MC production.
UNMI passes.
DevTech spends 9MC for Automated Factories, gaining 1 card production, and 0MC for Imported GHG, gaining 1 heat production and 5 heat.
Sultira spends 5MC for Industrial Center, gaining 3MC production and 1 steel capability.

Construction

Hyperion Systems spends 10MC for a Extended Resources and draws a card.
UNMI passes.
DevTech spends 5MC for Advanced Alloys.
Sultira spends 11MC for Nitrite Reducing Bacteria, gaining 3 microbes on the card.

Production

Hyperion Systems gains 7MC and a card.
UNMI gains 10MC and 1 heat.
DevTech gains 5MC, 1 heat, and 1 card.
Sultira gains 7MC.

Round 4

Phase Selection

Hyperion Systems selects Production.
UNMI selects Action.
DevTech selects Production.
Sultira selects Research.

Action

Hyperion Systems gains 1MC with its corporate action and a card with Circuit Board Factory.
UNMI spends 10MC twice with Developed Infrastructure, increasing the temperature 2 steps and its TR to 8.
DevTech passes.
Sultira spends 3 microbes from Nitrite Reducing Bacteria, flipping an ocean, gaining 1 plant and 2MC and increasing its TR to 5.

Production

Hyperion Systems gains 11MC and a card.
UNMI gains 8MC and 1 heat.
DevTech gains 9MC, 1 card, and 1 heat.
Sultira gains 8MC.

Research

Hyperion Systems draws 2 cards and keeps 2, then discards 4 cards for 12MC.
UNMI draws 2 cards and keeps 1.
DevTech draws 2 cards and keeps 1.
Sultira draws 5 cards and keeps 2.


Round 5

Phase Selection

Hyperion Systems selects Development.
UNMI selects Production.
DevTech selects Development.
Sultira selects Construction.

Development

Hyperion Systems spends 13MC for a Toll Station, gaining 3MC production, then plays Slash and Burn Agriculture, gaining 2 plant production.
UNMI passes.
DevTech spends 1MC for a Martian Zoo, gaining 1MC production and upgrading its Phase IV card.
Sultira spends 1MC for an Underground City, gaining 1MC production and 1 steel capability.

Construction

Hyperion Systems spends 1MC for an Investment Loan, reducing its TR to 4 and gaining 10MC.
UNMI passes.
DevTech spends 18MC for Volcanic Soil.
Sultira spends 4MC for Experimental Technology and draws a card.

Production

Hyperion Systems gains 9MC, a card, and 2 plants.
UNMI gains 12MC and 1 heat.
DevTech gains 6MC, 1 card, and 1 heat.
Sultira gains 9MC.

Round 6

Phase Selection

Hyperion Systems selects Research.
UNMI selects Action.
DevTech selects Production.
Sultira selects Development.

Development

Hyperion Systems spends 6MC for Adapted Lichen, gaining 1 plant production.
UNMI passes.
DevTech spends 6MC for Warehouses, gaining 2MC production and upgrading its Phase I card.
Sultira spends 9MC for Designed Microorganisms, gaining 2 plant production.

Action

Hyperion Systems gains 1MC with its corporate action and a card with Circuit Board Factory.
UNMI passes.
DevTech spends 8 heat to increase the temperature 1 step, gaining 2 plants and increasing its TR to 6.
Sultira adds a microbe to Nitrite Reducing Bacteria, and uses Experimental Technology to reduce its TR to 4 and upgrade its Phase V card.

Production

Hyperion Systems gains 9MC, a card, and 3 plants.
UNMI gains 8MC and 1 heat.
DevTech gains 10MC, 2 cards, and 1 heat.
Sultira gains 8MC and 2 plants.

Research

Hyperion Systems draws 5 cards and keeps 3, then discards 2 cards for 6MC.
UNMI draws 2 cards and keeps 1.
DevTech draws 2 cards and keeps 1, then discards 1 card for 3MC.
Sultira draws 2 cards and keeps 1.


Round 7

Phase Selection

Hyperion Systems selects Development.
UNMI selects Research.
DevTech selects Development.
Sultira selects Construction.

Development

Hyperion Systems spends 15MC for a Magnetic Field Generator, gaining 1 plant production and upgrading its Phase I card, then spends 5MC for Archaeobacteria, gaining 1 plant production, claiming the Farmer milestone.
UNMI passes.
DevTech spends 0MC for Solar Power, gaining 1 heat production and claiming the Builder milestone, then spends 0MC for a Power Grid, gaining 2MC production.
Sultira spends 1MC for Industrial Microorganisms, gaining 1 capability and 1 heat production.

Construction

Hyperion Systems passes.
UNMI spends 17MC for Hohmann Transfer Shipping, upgrading its Phase IV card.
DevTech spends 13MC for a Think Tank.
Sultira spends 2MC for Ironworks and 0MC for a Development Center.

Research

Hyperion Systems draws 2 cards and keeps 2.
UNMI draws 5 cards and keeps 2, then discards a card for 3MC.
DevTech draws 2 cards and keeps 1.
Sultira draws 2 cards and keeps 1.


Round 8

Phase Selection

Hyperion Systems selects Production.
UNMI selects Production.
DevTech selects Production.
Sultira selects Research.

Production

Hyperion Systems gains 13MC, a card, and 5 plants.
UNMI gains 15MC and 1 heat.
DevTech gains 12MC, 2 cards, and 2 heat.
Sultira gains 8MC, 1 heat, and 2 plants.

Research

Hyperion Systems draws 2 cards and keeps 2, then discards 3 cards for 9MC.
UNMI draws 2 cards and keeps 1, then discards a card for 3MC.
DevTech draws 2 cards and keeps 1, then discards a card for 3MC.
Sultira draws 4 cards and keeps 3.


Round 9

Phase Selection

Hyperion Systems selects Development.
UNMI selects Action.
DevTech selects Development.
Sultira selects Development.

Development

Hyperion Systems spends 21MC for Soil Warming, gaining 2 plant production and increasing the temperature 1 step and its TR to 5, then spends 9MC for a Food Factory, losing 2 plants but gaining 4MC production.
UNMI passes.
DevTech spends 1MC to join an Asteroid Mining Consortium, gaining 1 titanium capability, and 2MC for a Mine, gaining 2 steel capability.
Sultira spends 9MC for Biothermal Power, gaining 1 heat production, 2 heat, and a forest tile, increasing the oxygen level 1 step and its TR to 5.

Action

Hyperion Systems gains 1MC with its corporate action, a card with Circuit Board Factory, and spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 6.
UNMI spends 10MC twice with Developed Infrastructure to increase the temperature 2 steps and its TR to 10, then spends 6MC to increase its TR to 11.
DevTech spends 2MC with the Think Tank to draw a card.
Sultira adds a microbe to Nitrite Reducing Bacteria, uses Experimental Technology to reduce its TR to 4 and upgrade its Phase IV card, and spends 4 heat with Ironworks to increase the oxygen level 1 step and its TR to 5.


Round 10

Phase Selection

Hyperion Systems selects Production.
UNMI selects Production.
DevTech selects Production.
Sultira selects Research.

Production

Hyperion Systems gains 19MC, a card, and 7 plants.
UNMI gains 18MC and 1 heat.
DevTech gains 12MC, 2 cards, and 2 heat.
Sultira gains 9MC, 2 heat, and 2 plants.

Research

Hyperion Systems draws 2 cards and keeps 2, then discards 2 cards for 6MC.
UNMI draws 2 cards and keeps 1, then discards a card for 3MC.
DevTech draws 2 cards and keeps 1, then discards 2 cards for 6MC.
Sultira draws 4 cards and keeps 3, then discards 2 cards for 6MC.


Round 11

Phase Selection

Hyperion Systems selects Development.
UNMI selects Action.
DevTech selects Development.
Sultira selects Development.

Development

Hyperion Systems spends 10MC for Lightning Harvest, gaining 2MC production, then spends 9MC for Grass, gaining 1 plant production and 3 plants.
UNMI passes.
DevTech spends 14MC to for a Beam from a Thorium Asteroid, gaining 1 plant production, 1MC production, and 3 heat production, and 0MC for Fueled Generators, gaining 2 heat production and 1MC production but reducing its TR to 5.
Sultira spends 4MC for a Mass Converter, gaining 2 heat, 3 heat production, and 1 titanium capability.

Action

Hyperion Systems gains 1MC with its corporate action, a card with Circuit Board Factory, and spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 7.
UNMI spends 10MC twice with Developed Infrastructure to increase the temperature 2 steps and its TR to 13, then spends 6MC to increase its TR to 14.
DevTech spends 2MC with the Think Tank to draw a card.
Sultira adds a microbe to Nitrite Reducing Bacteria, uses Experimental Technology to reduce its TR to 4 and upgrade its Phase III card, and spends 4 heat with Ironworks to increase the oxygen level 1 step and its TR to 5.


Round 12

Phase Selection

Hyperion Systems selects Production.
UNMI selects Production.
DevTech selects Production.
Sultira selects Action.

Action

Hyperion Systems gains 1MC with its corporate action and a card with Circuit Board Factory.
UNMI passes.
DevTech spends 2MC with the Think Tank to draw a card.
Sultira spends 3 mircrobes from Nitrite Reducing Bacteria to flip an ocean, gaining 2 plants and increasing its TR to 6, adds a microbe to Nitrite Reducing Bacteria, and spends 8 plants to gain a forest tile, increase the oxygen by 1 step, and its TR to 7.

Production

Hyperion Systems gains 22MC, a card, and 8 plants, then discards a card for 3MC.
UNMI gains 21MC and 1 heat.
DevTech gains 13MC, 1 card, 2 plants, and 10 heat, then discards a card for 3MC.
Sultira gains 11MC, 5 heat, and 2 plants.


Round 13

Phase Selection

Hyperion Systems selects Construction.
UNMI selects Action.
DevTech selects Construction.
Sultira selects Development.

Development

Hyperion Systems spends 12MC for a Natural Preserve, gaining 3MC production.
UNMI passes.
DevTech spends 7MC to for a Giant Space Mirror, gaining 3 heat production and 1MC production.
Sultira spends 8MC for Heather, gaining 1 plant production.

Construction

Hyperion Systems spends 16MC for Gas-Cooled Reactors and draws a card.
UNMI passes.
DevTech spends 0MC for Hydro-Electric Power, 5MC for Work Crews, and 21MC for a Giant Ice Asteroid, increasing temperature 2 steps, flipping 2 ocean tiles, gaining 4 plants, 1MC, and 2 cards, and increasing its TR to 9.
Sultira spends 7MC for Zoos, claiming the Diversifier milestone and adding an animal to Zoos.

Action

Hyperion Systems gains 1MC with its corporate action, a card with Circuit Board Factory, spends 8 plants to gain a forest tile and increase the oxygen level 1 step, then spends 8MC with Gas-Cooled Reactors, increasing the temperature 1 step and its TR to 9.
UNMI discards 2 cards for 6MC, spends 8 heat to raise the temperature 1 step, spends 10MC twice with Developed Infrastructure to raise the temperature 1 step each, and spends 6MC with its corporate ability to increase its TR to 18.
DevTech spends 2MC with the Think Tank to draw a card, spends 1MC with Hydro-Electric Energy to gain 2 heat, spends 16 heat to increase the temperature 2 steps, gaining 4 plants, and spends 8 plants for a forest tile, increasing oxygen 1 step and its TR to 12.
Sultira adds a microbe to Nitrite Reducing Bacteria, spends 4 heat with Ironworks to increase the oxygen level 1 step and its TR to 8, and spends 2 heat with Development Center to draw a card.


Round 14

Phase Selection

Hyperion Systems selects Development.
UNMI selects Production.
DevTech selects Production.
Sultira selects Research.

Development

Hyperion Systems spends 7MC for Atmospheric Insulators, gaining 4 heat production, then spends 10MC for Nuclear Plants, gaining 3 heat production and 1MC production.
UNMI passes.
DevTech discards 3 cards for 9MC and spends 15MC for Trees, gaining 3 plant production and 1 plant.
Sultira spends 1MC for Space Heaters, gaining 2 heat production and 1 card.

Production

Hyperion Systems gains 24MC, a card, 7 heat, and 8 plants.
UNMI gains 25MC and 1 heat.
DevTech gains 21MC, 1 card, 4 plants, and 10 heat.
Sultira gains 12MC, 7 heat, and 3 plants.

Research

Hyperion Systems draws 2 cards and keeps 2, then discards 1 card for 3MC.
UNMI draws 2 cards and keeps 1.
DevTech draws 2 cards and keeps 1.
Sultira draws 4 cards and keeps 3, then discards 1 card for 3MC.


Round 15

Phase Selection

Hyperion Systems selects Action.
UNMI selects Action.
DevTech selects Construction.
Sultira selects Construction.

Construction

Hyperion Systems spends 18MC for a Caretaker Contract.
UNMI passes.
DevTech spends 14MC for a Technology Demonstration, drawing 2 cards and flipping an ocean tile, gaining 4MC and increasing its TR to 13, then spends 2MC for Software Streamlining, upgrading its Phase III card.
Sultira spends 5MC for Research, drawing 2 cards, then spends 3MC for a Matter Generator, drawing 2 cards and gaining 2 heat.

Action

Hyperion Systems gains 2MC with its corporate action, a card twice with Circuit Board Factory, spends 8 plants to gain a forest tile and increase the oxygen level 1 step, then spends 8MC with Gas-Cooled Reactors, increasing the temperature 1 step and its TR to 11, then discards 1 cards for 3MC.
UNMI spends 10MC twice with Developed Infrastructure to raise the temperature 1 step each, and spends 6MC with its corporate ability to increase its TR to 21.
DevTech spends 2MC with the Think Tank to draw a card, draws 2 cards with Software Streamlining then discards 2 cards, spends 8 heat to raise the temperature 1 step, gaining 2 plants, discards 2 cards for 6MC, spends 14MC to raise the temperature another step, gaining 2 plants, then spends 16 plants for 2 forest tiles, increasing the oxygen level 2 steps and its TR to 17.
Sultira adds a microbe to Nitrite Reducing Bacteria, spends 8 heat to increase the temperature 1 step and its TR to 9, discards a card with Matter Generator for 6MC, and discards a card for 3MC.


Round 16

Phase Selection

Hyperion Systems selects Production.
UNMI selects Production.
DevTech selects Production.
Sultira selects Action.

Action

Hyperion Systems gains 1MC with its corporate action and draws a card with Circuit Board Factory.
UNMI passes.
DevTech sells a card for 3MC, spends 2MC with the Think Tank to draw a card, draws 2 cards with Software Streamlining then discards 2 cards.
Sultira spends 3 microbes from Nitrite Reducing Bacteria to flip an ocean tile, gaining a card, discards a card twice with Matter Generator for 12MC, and spends 40MC for 2 forest tiles, increasing the oxygen level 2 steps, 30MC to flip 2 ocean tiles, gaining 1MC and 3 plants, and spends 8 plants for a forest tile, increasing oxygen 1 step and its TR to 15.

Production

Hyperion Systems gains 30MC, a card, 7 heat, and 8 plants.
UNMI gains 28MC and 1 heat.
DevTech gains 26MC, 1 card, 7 plants, and 10 heat.
Sultira gains 19MC, 7 heat, and 3 plants.


Round 17

Phase Selection

Hyperion Systems selects Action.
UNMI selects Action.
DevTech selects Development.
Sultira selects Development.

Development

Hyperion Systems spends 18MC for a Mohole Area, gaining 4 heat production.
UNMI passes.
DevTech spends 15MC for Trapped Heat, gaining 2 heat production and flipping an ocean tile, gaining a plant and a card, and increasing its TR to 18, then spends 4 heat for Building Industries, gaining 2 steel capability.
Sultira spends 15MC for Io Mining Industries, gaining 2MC production and 2 titanium capability.


Final Scoring

As all gloabal parameters are at maximum, the game ends immediately after the phase in which that occurs.

Awards

Industrialist:  Highest combined steel and titanium capability.  Sultira has 9, DevTechs has 7, UNMI has 1, and Hyperion Systems has 0.  Sultira gains 5VP and Devtech gains 2VP.

Collector:  Most resources on cards:  Sultira has 1, all others have 0.  Sultira gains 5VP, Hyperion Systems, UNMI, and DevTechs each gain 2VP.

Generator:  Highest heat production:  Hyperion Systems has 11, DevTechs has 10, Sultira has 7, and UNMI has 1.  Hyperion Systems gains 5VP and DevTechs gains 2VP.

Victory Points


Hyperion Systems
UNMI
DevTechs Sultira
TR
11
21
18
15
Forests
4
0
3
5
Cards
4
1
6
6
Milestones
3
0
3
3
Awards
7
2
6
10
Total
29
24
36
39
Congratulations to Bill Scharf on his victory!

End of Game Statements

Bill Scharf (Sultira):  Thanks for running the game with your usual skill.

I didn’t think I would win this one, I just had a lot of money and the cards that allowed me to flip a lake and increase my metals production, and if I didn’t spend it now I’d lose a bunch of scoring opportunities, so I spent. It would be more impressive to say I planned this out ahead of time very carefully but I did not, I just did everything I could to maximize my points, without even bothering to see what everyone else had, yes, I was that convinced I was out of the running but I’d done my best.

Keith Marple (DefTechs):  An outstanding win by Bill, after spending too much time developing my engine I tried to make a comeback, but to no avail. A really fun game, I like the Ares version a lot.

Thank you all for playing, and to Chris for running the game so expertly, these email games remain my favorite way to play.

Kevin Wilson (Hyperion Systems):  I thought I got off to a pretty good start. Plants and more plants with a heat follow up. I was building up some steam but ran out of time. Not so much running out of time but others vaulting ahead, keeping me from getting all the tokens and heat to work. Once those parameters started to climb, those climbed quickly! Even the ocean tiles, once they started flipping went fast too. At least the gap was enough that even another turn and getting some of those benefits in play would have helped but not changed the outcome.

Congrats to Bill on a nice win. Thanks to Chris for running the game as smoothly as always and to the others for a fun play.

Christopher Hunt (UNMI):  Good game.   Its over so quick.   Starts slow then whoosh.   No engine just TR.   Congratuations to Bill for his good win, can't win without awards and milestones.  Thanks to Chris H for running the game so well.

The Players

Player

Company

Color

Cards

Terraform Rating

Upgraded Phase Cards
Kevin Wilson
Hyperion Systems
Black
9
11
I, III
Christopher Hunt
UNMI
Green 9
21
IV
Keith Marple
DevTechs
Red
6
17
I, III, IV
Bill Scharf
Sultira
Yellow
8
15
I, III, IV, V

Player

MegaCredits

Cards

Plants

Heat

Steel

Titanium

Production On Hand Production Production On Hand Production On Hand Capability Capability
Kevin Wilson 15
27
1
8
10
11
14
0
0
Christopher Hunt 0
29
0
0
0
1
2
1
0
Keith Marple 8
0
1
4
0
10
3
6
1
Bill Scharf
6
10
0
3
4
7
8
5
4
Board

Hyperion Systems

UNMI

DevTechs

Sultira