Puerto Rico Player Aid
Roles
|
Role Name |
Action |
Privilage |
|
Settler |
Each player takes and places a plantation tile |
The Settler may take and place a quarry, instead |
|
Mayor |
Each player takes and places colonists |
The Mayor may take one additional colonist |
|
Builder |
Each player may build a building |
The Builder pays one less doubloon |
|
Craftsman |
All players take goods from the supply |
The Craftsman takes one additional good |
|
Trader |
Each player may, at most, sell 1 good to the trading house |
The Trader earns one extra doubloon when he sells |
| Captain | The players must load goods on the cargo ships | The Captain earns one extra victory point |
| Prospector | None | The Prospector takes one doubloon from the bank |
Production Buildings
|
Name |
Commodity |
Cost |
Victory Points |
Capacity |
|
Small Indigo Plant |
Indigo |
1 | 1 | 1 |
|
Small Sugar Mill |
Sugar |
2 | 1 | 1 |
|
Indigo Plant |
Indigo |
3 | 2 | 3 |
|
Sugar Mill |
Sugar |
4 | 2 | 3 |
|
Tobacco Stoarge |
Tobacco |
5 | 3 | 3 |
|
Coffee Roaster |
Coffee |
6 | 3 | 2 |
Regular Buildings
|
Name |
Cost |
Victory Points |
Active Phase |
Effect |
Notes |
| Small Market | 1 | 1 | Trader | +1 doubloon with sale | |
| Hacienda | 2 | 1 | Settler | +1 plantation from supply | Extra plantation may not be discarded. A quarry may not be substituted. |
| Construction Hut | 2 | 1 | Settler | Quarry instead of plantation | If the Settler owns a Construction Hut, he may only take one quarry. |
| Small Warehouse | 3 | 1 | Captain | Store 1 kind of goods | |
| Hospice | 4 | 2 | Settler | +1 colonist for settling | Colonist is taken from the supply, unless none are available, in which case it can come from the ship. If the owner also has a Hacienda, the extra plantation does not gain a colonist. |
| Office | 5 | 2 | Trader | Sell same kind of goods | |
| Large Market | 5 | 2 | Trader | +2 doubloons with sale | |
| Large Warehouse | 6 | 2 | Captain | Store 2 kinds of goods | |
| Factory | 7 | 3 | Craftsman | +0/1/2/3/5 doubloons with production | Player earns doubloons based on the number of kinds of goods produced: 0 for 1 kind, 1 for 2 kinds, 2 for 3 kinds, 3 for 4 kinds and 5 for all five kinds. Must be actually produced. |
| University | 8 | 3 | Builder | +1 colonist for building | Colonist is taken from the supply, unless none are available, in which case it can come from the ship. If the owner builds a building that has a capacity of more than 1 colonist, only one colonist is gained. |
| Harbour | 8 | 3 | Captain | +1 victory point per delivery | |
| Wharf | 9 | 3 | Captain | Your own ship | Player may ship one kind of goods using this. |
| Guild Hall | 10 | 4 | Game End | 2 victory points foe each large production building, 1 victory point for each small production building | Large size building. |
| Residence | 10 | 4 | Game End | 4VP for <=9, 5VP for 10, 6VP for 11, 7VP for 12 occupied island spaces | Large size building. Plantations themselves do not have to have colonists on them. |
| Fortress | 10 | 4 | Game End | 1 victory point for every 3 colonists | Large size building. Fractions rounded down. |
| Customs House | 10 | 4 | Game End | 1 victory point for every 4 victory point chips | Large size building. Fractions rounded down. |
| City Hall | 10 | 4 | Game End | 1 victory point for every violet building | Large size building. |
Expansion Set Buildings
|
Name |
Cost |
Victory Points |
Active Phase |
Effect |
Notes |
| Aqueduct | 1 | 1 | Craftsman | +1 good with sugar mill or indigo plant | Does not work with small indigo plant or small suger mill. Must produce at least one normally. |
| Forest House | 2 | 1 | Settler | Forest as plantation. 2 forests: -1 doubloon with building | Must permanently discard a plantation tile. Not recommended with Hacienda. |
| Black Market | 2 | 1 | Builder | -1 doubloon for each 1 VP, good, or colonist | Maximum one of each for -3 doubloons |
| Storehouse | 3 | 1 | Captain | Store 3 of any kind of goods | |
| Guesthouse | 4 | 2 | Any | Move guests | Holds 2 colonists. Colonists may be moved out at any time. |
| Church | 5 | 2 | Builder | +0/1/1/2 VP with building | Gain +0 VP for building a building from column 1, +1 for columns 2 or 3, and +2 for column 4 |
| Trading Post | 5 | 2 | Trader | Your own trading house | Capacity 1 |
| Small Wharf | 6 | 2 | Captain | Your own ship. +1VP for each 2 goods | May ship any combination of types of goods |
| Lighthouse | 7 | 3 | Captain | +1 doubloon per shipment and for being captain | Captain bonus applies as soon as role is taken. |
| Library | 8 | 3 | All | Double each privilage | Most are self explanatory. For Settler, however, the owner of a manned Library may select a second plantation after all other players have taken one. The second plantation may not be a quarry, unless the owner also has a construction hut. If he has a Hospice, only the first plantation gains a colonist. |
| Specialty Factory | 8 | 3 | Craftsman | #-1 doubloon with production of same goods | Applies only to most numerous goods produced except corn. If 4 indigo produced, gain 3 doubloons, for example. |
| Union Hall | 9 | 3 | Captain | Before shipping: +1 VP for each 2 same goods | Rounded down. |
| Cloister | 10 | 4 | Game End | +1/3/6/10 VP for 1/2/3/4 sets of 3 same plantations | Large size building. 6 of the same counts as 2 sets. |
| Statue | 10 | 8 | Game End | No further function | Large sice building. No colonist circle. |