Power Grid Player Aid
Power Plants
|
Number |
Type |
Inputs |
Output |
|
3 |
Oil |
2 |
1 |
|
4 |
Coal |
2 |
1 |
|
5 |
Hybrid |
2 |
1 |
|
6 |
Garbage |
1 |
1 |
|
7 |
Oil |
3 |
2 |
|
8 |
Coal |
3 |
2 |
|
9 |
Oil |
1 |
1 |
|
10 |
Coal |
2 |
2 |
|
11 |
Nuclear |
1 |
2 |
|
12 |
Hybrid |
2 |
2 |
|
13 |
Ecological |
N/A |
1 |
|
14 |
Garbage |
2 |
2 |
|
15 |
Coal |
2 |
3 |
|
16 |
Oil |
2 |
3 |
|
17 |
Nuclear |
1 |
2 |
|
18 |
Ecological |
N/A |
2 |
|
19 |
Garbage |
2 |
3 |
|
20 |
Coal |
3 |
5 |
|
21 |
Hybrid |
2 |
4 |
|
22 |
Ecological |
N/A |
2 |
|
23 |
Nuclear |
1 |
3 |
|
24 |
Garbage |
2 |
4 |
|
25 |
Coal |
2 |
5 |
|
26 |
Oil |
2 |
5 |
|
27 |
Ecological |
N/A |
3 |
|
28 |
Nuclear |
1 |
4 |
|
29 |
Hybrid |
1 |
4 |
|
30 |
Garbage |
3 |
6 |
|
31 |
Coal |
3 |
6 |
|
32 |
Oil |
3 |
6 |
|
33 |
Ecological |
N/A |
4 |
|
34 |
Nuclear |
1 |
5 |
|
35 |
Oil |
1 |
5 |
|
36 |
Coal |
3 |
7 |
|
37 |
Ecological |
N/A |
4 |
|
38 |
Garbage |
3 |
7 |
|
39 |
Nuclear |
1 |
6 |
|
40 |
Oil |
2 |
6 |
|
42 |
Coal |
2 |
6 |
|
44 |
Ecological |
N/A |
5 |
|
46 |
Hybrid |
3 |
7 |
|
50 |
Fusion |
N/A |
6 |
Payouts
|
Supplied Cities |
Elektros |
|
0 |
10 |
|
1 |
22 |
|
2 |
33 |
|
3 |
44 |
|
4 |
54 |
|
5 |
64 |
|
6 |
73 |
|
7 |
82 |
| 8 | 90 |
| 9 | 98 |
| 10 | 105 |
| 11 | 112 |
| 12 | 118 |
| 13 | 124 |
| 14 | 129 |
| 15 | 134 |
| 16 | 138 |
| 17 | 142 |
| 18 | 145 |
| 19 | 148 |
| 20+ | 150 |
U.S. Map

Germany Map

Resource Replenishment
|
2 Players |
3 Players |
4 Players |
5 Players |
6 Players |
|||||||||||
|
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
|
|
Coal |
3 | 4 | 3 | 4 | 6 | 3 | 5 | 6 | 4 | 5 | 7 | 5 | 7 | 9 | 6 |
|
Oil |
2 | 2 | 4 | 2 | 3 | 4 | 3 | 4 | 5 | 4 | 5 | 6 | 5 | 6 | 7 |
|
Garbage |
1 | 2 | 3 | 1 | 2 | 3 | 2 | 3 | 4 | 3 | 3 | 5 | 3 | 5 | 6 |
|
Uranium |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 2 | 2 | 3 | 3 |
Expansions
France Map

Special Rules for France
Due to France's emphasis on nuclear power, the following special rules are in effect.
1. Power plant 13 is removed from the game.
2. Power plant 11 is set aside in place of power plant 13, and placed at the top of the deck after it has been shuffled.
3. When the resources are initially set up, uranium if filled down to a price of 5 Elektros.
Italy Map

Special Rules for Italy
The initial resource market is set up so that coal is filled down to a price of 3 Elektro, oil to 4 Elektro, waste to 5 Elektro, and uranium to 14 Elektro.
Benelux Map

Special Rules for Benelux
1. Initial Resource Setup: Coal to 3, Oil to 1, Waste to 3, and Uranium to 14.
2. Whenever an ecological power plant would be the smallest power plant in the futures market, it is added to the current market, thus temporarily increasing the size of the current market.
3. During the Bureaucracy phase in steps 1 and 2, the smallest power plant is removed from the current market and a new draw is made to replace it. This is in addition to drawing the largest power plant and adding it to the bottom of the deck.
4. Luxembourg (green) is considered to be in the same area as southern Belgium (purple) for purposes of selecting areas that are in play. Thus, this map has only 5 areas instead of the normal six and in five- and six-player games, all areas would be in play.
5. Benelux has its own re-supply table:
|
2 Players |
3 Players |
4 Players |
5 Players |
6 Players |
|||||||||||
|
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
|
|
Coal |
2 | 2 | 4 | 2 | 3 | 4 | 3 | 4 | 5 | 4 | 5 | 6 | 5 | 6 | 7 |
|
Oil |
3 | 4 | 3 | 4 | 5 | 3 | 5 | 6 | 4 | 5 | 7 | 5 | 7 | 9 | 6 |
|
Garbage |
1 | 2 | 3 | 1 | 2 | 3 | 2 | 3 | 4 | 3 | 3 | 5 | 3 | 5 | 6 |
|
Uranium |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 2 | 2 | 3 | 3 |
Central Europe Map

Special Rules for Central Europe
1. The initial resource setup is standard, except for the fact that uranium is populated down to 8.
2. Nuclear power is banned in Poland and Austria, so a player may only bid on or buy a nuclear power plant if his network includes a city in the Czech Republic (blue), Slovakia (brown), or Hungary (green).
3. Any player whose network includes Wien buys waste at a discount of 1 Elektro each (minimum price 1 Elektro).
4. Central Europe has its own re-supply table:
|
2 Players |
3 Players |
4 Players |
5 Players |
6 Players |
|||||||||||
|
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
|
|
Coal |
4 | 5 | 3 | 5 | 6 | 3 | 6 | 7 | 5 | 7 | 8 | 5 | 8 | 10 | 6 |
|
Oil |
1 | 2 | 3 | 2 | 2 | 3 | 2 | 3 | 4 | 3 | 4 | 5 | 4 | 5 | 6 |
|
Garbage |
1 | 3 | 3 | 1 | 3 | 3 | 2 | 4 | 4 | 3 | 4 | 5 | 3 | 6 | 6 |
|
Uranium |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 2 | 2 | 2 | 3 | 2 |
Korea Map

Special Rules for Korea
Korea has two resource markets: one for the North, and one for the South. This is the only way that the division of the peninsula enters the game. The two markets are divided as follows:
The North market has 1 unit available at all prices from 1 to 8 for both oil and waste. For coal, it has 2 units available from prices 1 to 4, and 1 unit available for prices 5 to 8.
The South market has 2 units available at all prices from 1 to 8 for both oil and waste. For coal, it has 1 unit available from prices 1 to 4, and 2 units available for prices 5 to 8. For uranium, it has the standard amount (1 unit available for prices 1 to 8, 10, 12, 14, and 16).
During Preparation, the markets are stocked as follows:
North: coal to 1 Elektro, oil to 3 Elektros, waste to 7 Elektros
South: coal to 1 Elektro, oil to 3 Elektros, waste to 7 Elektros, uranium to 14 Elektros
When buying resources, a player may buy from one market or the other -- never both during a single turn. Resources purchased can be used anywhere, and it does not matter whether a player has cities in the region whose market he is using.
During Bureaucracy, when re-filling markets, if there are insufficient available resources, fill the North market first, and use whatever is remaining to fill the South market.
The re-supply table is as follows:
|
2 Players |
3 Players |
4 Players |
5 Players |
6 Players |
||||||||||||
|
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
||
|
Coal |
N | 1 | 2 | 1 | 2 | 2 | 1 | 2 | 2 | 2 | 2 | 3 | 2 | 3 | 4 | 3 |
| S | 2 | 2 | 2 | 2 | 3 | 2 | 3 | 2 | 3 | 3 | 4 | 3 | 4 | 5 | 3 | |
|
Oil |
N | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 2 | 2 | 2 | 3 |
| S | 1 | 1 | 3 | 1 | 2 | 3 | 2 | 3 | 3 | 3 | 3 | 4 | 3 | 4 | 4 | |
|
Garbage |
N | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 2 | 3 |
| S | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 2 | 2 | 1 | 2 | 3 | 2 | 3 | 3 | |
|
Uranium |
N | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| S | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 2 | 2 | 3 | 3 | |
China Map

Special Rules for China
Because China is a centrally planned economy, the way the power plant market functions is very different, with much of the randomness being removed.
Preparation
Depending on the number of players, the following cards are removed from the deck:
2 or 3 players: 3, 4, 9, 11, 16, 18, 20, 24, 30, 33, 46
4 players: 3, 4, 11, 18, 24, 33, 46
5 or 6 players: 3, 4, 33
The remaining cards are sorted into three groups:
plants 36 - 50 are shuffled and placed face down at the bottom of the deck.
plants 31 - 35 and the Step 3 card are shuffled and placed on top of the above group
plants 5 - 30 are placed in order and placed at the top of the deck.
There is no future market. One card per player is drawn and this becomes the available power plant market.
The initial resource supply is as follows:
Coal and oil are filled to 5 Elektros, waste to 7 Elektros, and no uranium is placed at start.
Phase 2: Auction Power Plants
During Steps 1 and 2, as power plants are purchased, they are not immediately replaced. Replacement is only done during the Bureaucracy phase. During Step 3, power plants are replaced as they are purchased as they are in the standard game. If none of the power plants are purchased, the lowest value power plant is not removed.
Phase 4: Building
The scrapping rule is not in effect, so power plants are not removed as the largest player network equals or exceeds the number of the power plant.
When Step 2 is reached, the lowest number power plant is removed and replaced as normal.
Phase 5: Bureaucracy
During Step 1 and 2, the new power plants are drawn to fill the power plant market to a number equal to one less than the number of players (Exception: In a 2 player game, the market should have 2 power plants). However, there is a minimum draw, based on the number of players:
2 or 3 players: 1 power plant
4 or 5 players: 2 power plants
6 players: 3 power plants
The minimum draw is always made, even if it would increase the size of the market beyond the nominal maximum. After the power plants are added, the lowest numbered plants are removed until the appropriate number is reached.
During Step 3, the market always contains 4 power plants, regardless of the number of players. When the Step 3 card is drawn, that card and the lowest numbered power plant in play are removed, and any additional power plants are drawn to make a total of 4 in the market. If there are already 4 in the market, no further cards are drawn. As in the regular game, on subsequent turns, the lowest numbered power plant is removed and replaced during this phase.
China has its own resource re-supply table as follows:
|
2 Players |
3 Players |
4 Players |
5 Players |
6 Players |
|||||||||||
|
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
|
|
Coal |
4 | 4 | 3 | 5 | 5 | 3 | 6 | 6 | 4 | 7 | 7 | 5 | 9 | 9 | 6 |
|
Oil |
2 | 2 | 4 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 |
|
Garbage |
2 | 2 | 1 | 2 | 2 | 1 | 3 | 3 | 2 | 3 | 3 | 3 | 5 | 5 | 3 |
|
Uranium |
1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 2 | 3 | 3 | 3 |
Brazil Map

Special Rules for Brazil
While using the Brazil map, all garbage plants are considered biogas plants. Biogas is preferred by Brazillian suppliers of electricity, so during the initial setup, remove all biogas plants from the deck before randomly discarding any power plants. The biogas plants are then shuffled back into the deck. Power plant 14 is then placed directly under power plant 13 at the top of the draw deck. All other rules are standard.
Brazil has its own resource re-supply table as follows:
|
2 Players |
3 Players |
4 Players |
5 Players |
6 Players |
|||||||||||
|
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
|
|
Coal |
1 | 2 | 3 | 1 | 2 | 3 | 2 | 3 | 4 | 7 | 3 | 5 | 3 | 5 | 6 |
|
Oil |
3 | 4 | 3 | 4 | 5 | 3 | 5 | 6 | 4 | 5 | 7 | 5 | 7 | 9 | 6 |
|
Biogas |
2 | 2 | 4 | 2 | 3 | 4 | 3 | 4 | 5 | 4 | 5 | 6 | 5 | 6 | 7 |
|
Uranium |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 2 | 2 | 3 | 3 |
Spain and Portugal Map

Special Rules for Spain and Portugal
During the initial preparation, power plants 18, 22, and 27 are sorted out from the deck and set aside. Resources are filled as follows: coal at 1, oil at 3, garbage at 6, and uranium at 5.
Players with networks only in Portugal (the yellow cities) may not bid on nuclear plants.
At the start of Step 2, power plants 18, 22, and 27 are placed (in that order) at the top of the draw deck. This happens before the replacement draw, thus power plant 18 will be drawn to replace the smallest power plant removed at the beginning of Step 2.
Spain and Portugal has its own resource re-supply table as follows:
|
2 Players |
3 Players |
4 Players |
5 Players |
6 Players |
|||||||||||
|
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
Step 1 |
Step 2 |
Step 3 |
|
|
Coal |
3 | 4 | 2 | 4 | 5 | 2 | 4 | 6 | 3 | 4 | 7 | 3 | 6 | 8 | 4 |
|
Oil |
2 | 3 | 5 | 2 | 4 | 5 | 3 | 5 | 6 | 4 | 6 | 7 | 5 | 7 | 9 |
|
Garbage |
1 | 2 | 3 | 1 | 2 | 3 | 2 | 3 | 4 | 3 | 3 | 5 | 3 | 5 | 6 |
|
Uranium |
0 | 2 | 1 | 0 | 2 | 1 | 0 | 4 | 1 | 0 | 5 | 1 | 0 | 5 | 2 |
Variant Power Plant Deck
|
Number |
Type |
Inputs |
Output |
|
1 |
Coal |
3 |
1 |
|
2 |
Oil |
2 |
1 |
|
3 |
Coal |
1 |
1 |
|
4 |
Hybrid |
1 |
1 |
|
5 |
Hybrid |
3 |
2 |
|
6 |
Garbage |
1 |
2 |
|
7 |
Oil |
2 |
2 |
|
8 |
Nuclear |
1 |
2 |
|
9 |
Coal |
3 |
3 |
|
10 |
Ecological |
N/A |
1 |
|
11 |
Ecological |
N/A |
1 |
|
12 |
Oil |
1 |
2 |
|
13 |
Hybrid |
1 |
2 |
|
14 |
Coal |
3 |
4 |
|
15 |
Ecological |
N/A |
2 |
|
16 |
Ecological |
N/A |
2 |
|
19 |
Nuclear |
1 |
3 |
|
20 |
Oil |
1 |
3 |
|
21 |
Garbage |
3 |
5 |
|
22 |
Oil |
2 |
4 |
|
23 |
Coal |
2 |
4 |
|
24 |
Nuclear |
1 |
4 |
|
25 |
Oil |
3 |
5 |
|
26 |
Ecological |
N/A |
3 |
|
27 |
Garbage |
1 |
4 |
|
28 |
Coal |
3 |
5 |
|
29 |
Hybrid |
3 |
5 |
|
30 |
Coal |
1 |
4 |
|
31 |
Nuclear |
1 |
5 |
|
32 |
Ecological |
N/A |
4 |
|
33 |
Garbage |
2 |
5 |
|
34 |
Coal |
3 |
6 |
|
35 |
Coal |
1 |
5 |
|
36 |
Hybrid |
2 |
6 |
|
37 |
Oil |
3 |
7 |
|
38 |
Nuclear |
1 |
6 |
|
39 |
Ecological |
N/A |
5 |
|
40 |
Oil |
1 |
6 |
|
42 |
Garbage |
2 |
7 |
|
44 |
Fusion |
N/A |
6 |
|
46+ |
Coal |
2 |
7 |
|
50+ |
Nuclear |
2 |
8 |
| 52+ | Garbage | 3 | 8 |
| 54+ | Oil | 2 | 8 |
| 57+ | Oil | 3 | 9 |
| 60+ | Nuclear | N/A | 8 |
There are four ways this new deck can be used.
Variant 1: Power Grid with the New Power Plant Deck
The game proceeds as usual, except that power plants 1 through 8 form the initial markets. Power plant 11 is set aside and placed on the top of the shuffled deck. Cards 46 through 60 are not used.
If playing with the France map, simply remove power plant 11 from the game.
If playing with the China map, the following cards are removed, depending on the number of players:
2 or 3 players: 1, 2, 4, 8, 12, 14, 15, 21, 32, 33, 36
4 players: 1, 2, 8, 14, 15, 21, 32, 36
5 or 6 players: 1, 2, 32
The bottom part of the deck is composed of cards 35 through 44, shuffled. On top of them, place cards 29 through 34 and the Step 3 card, shuffled. The top part of the deck is comprised of the remaining cards in order.
If playing with the Brazil map, place power plant 21 below power plant 10 at the top of the draw deck.
If playing with the Spain and Portugal map, set aside power plants 11, 15, and 16. These will be placed at the top of the draw deck at the start of Step 2.
Variant 2: Power Grid with Both Power Plant Decks
Once again, cards 46 through 60 in the new deck are not used.
Set aside cards 1 through 8 from the new deck and cards 3 through 8 from the original deck. These are shuffled together. Draw from that pile, removing the first card drawn of each number (except 1 and 2, which have no counterpart in the original deck). Shuffle the remaining cards except for the Step 3 card, and place the Step 3 card at the bottom of that deck. During the game, remove the first card drawn of each power plant number and place it in a separate pile, which is available for inspection by the players at any time. Depending on the number of players, if the deck needs to be pared down, simply continue to draw until the first four or eight duplicate power plant numbers are drawn. The duplicates are set aside in a different pile. Power plants that are removed from play are also placed in this pile.
This variant is not recommended for use with the China map.
Variant 3: Power Grid+ with a Big Power Plant Deck
In this variant, add cards 46 through 60 from the new deck to either the new or the old decks. If using the old deck, power plants 46+ and 50+ are considered to have higher numbers than their counterparts in that deck. In this variant, depending on the number of players, the following adjustments are made:
|
Players |
Total Cities in Play |
Step 2 Threshold |
Game End Threshold |
Power Plants Removed At Game Start |
| 2 | 24 | 12 | 24 | 10 |
| 3 | 24 | 8 | 20 | 10 |
| 4 | 32 | 8 | 20 | 5 |
| 5 | 40 | 8 | 18 | 0 |
| 6 | 42 | 7 | 15 | 0 |
The standard region arrangement does not work for this variant, players should select a contiguous group of cities (12 cities in a 2 player game, 8 cities in a 3, 4, or 5 player game) they want in play, and any cities not in play will be appropriately marked. In a 6 player game, all cities are in play. Note that this variant is not possible on the Benelux map with 5 or 6 players.
Variant 4: Power Grid with a Designer Deck
In this variant, the GM will create a deck using power plants from both decks. The power plants used are entirely at the discretion of the GM.